![]() This make his damage range between 46~84. With 3 Plague Doctors spamming Emboldening Vapours on him he gains +99% a round, capping out at 297% on round 3. Transformed he gains a 25% damage bonus and +5 Speed.Ģ5% damage means he's getting anywhere between 2~5 damage bonus depending on his roll. He is also guaranteed to go first as his speed is now 27 + 7 + 1 or 35.Ī Champion Abomination has a base damage of 11~20 and a speed of 9. This makes his damage range between 20 ~ 36, rounding down every time. With 3 Plague Doctors spamming Emboldening Vapours on him he gains +75% a round, capping at 225% on round 3. Transformed he gains a 10% damage bonus and +1 speed.ġ0% damage means he only gets a bonus damage if his initial strike does 10 or more damage. Would definitely love to see it in the workshop for future use.Ī Level 0 Abomination has a base damage of 6~11 and a speed of 7 Overall it seems both interesting and fun to use, and I hope you see it through to completion m8. Personally I also think Groom would be more fair as a 2 point cost skill and Rat Armor could do with an adjustment, but I like the idea of poisoning the class to give him some reactionary offense. I love having them both, but the setup might be a bit too easy currently. ![]() I'm aware in most dungeons its unlikely to have both proc at once, but with some set up you could definitely do it and that would not only have you doing 24 damage over 3 turns, but also giving you a an easy+60% damage mod on Thousand Bites. I'd either bring the damage mod down some more or make the DOT ticks lower by one each. Also agreeing with >183153154 that Gnaw and Thousand Bites might need a bit of tweaking. 25% is low, but that's still a decent chance to give a really crazy amount to at least one or two units. That Lucky Rat's Crit chance bonus should probably be lower. If you really are a turbo gay-baby then learn Python, it's probably the easiest language. If you REALLY dedicate yourself to learning a language and don't give up on it, C++ is the better option in the long run, although if you get into programming and actually enjoy it you can always try and learn it another time in the future. If I had to suggest a language I would say C# just because Unity is becoming more and more popular and it's pretty accessible to newbies and Indie devs, if making game is your long-term goal. Lots of games today are made with Unity and it's really compatible with C#, but a lot of people suggest a language like C++ because tried and true language of the programming world, but it's a pretty difficult language to learn, especially if you're new to programming (And just so happens to be the language that was used to make Darkest Dungeons engine). Learning programming is hard to start because what language you should learn is always a big debate. >increase chance of party surprised by 100% >instant death, heal alll allies for 100% stress and remove mortality debuffs >produce 2 random gold items, cost 50% of HP >move self forward by 4, deal 100 DMG base and stun on enemy rows 1 and 2, put self on Death's Door >passive self buff usable in 4th rank only, buff self PROT by 100%, prevents retreating >first rank only, buff self PROT by 100% and activate riposte with a -100% DMG modifier on self ![]() >AOE Guard on entire team usable from the first rank only, buff self PROT by 40% and debuff the accuracy of allies by 20% To compensate for this, the benefits from the rock are in his insurmountable move resistance, amazing bligh/bleed resistance, and his skills in combat are hopefully a suitable tradeoff as well: Due to the immense strain of carrying, pulling, or pushing such a large rock, the party suffers a -20 SPD debuff whenever entering combat, and every tile traveled now costs 10 torch. It applies unique buffs to itself and the party in both exploration and combat. dadg/'s own champion boss guide, written by Anon:ġMB, 1790x1005px Here's a class idea I've been working on all day and night for awhile, haven't gotten the art quite down yet but I wanted to hear some opinions on it.īig Rock, a tough tank or potent backliner for when things get rough and people get insane. !aVIxQSST!JaFQk8xBChAaa4_XnKz5ZsU0Dt9FEODpUEYriEkvWnk !mQhEjBzJ!buCaSN21puWm5YriOo7EJaFdpIg32jTj6qyr1g8Qh5k !knwx0AwI!MbmPZaqrp_1Fn1AvhMqI5xQb8Lm51IMsHEqV_7mljQ4 app/262060/discussionsĭ/Darkest_Dungeon_Wiki dadg/ Darkest Dungeon General Anonymous 10:16:12 Post No.
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